![]() It’s a story I’m actually almost hesitant to write, given that the man most closely associated with the game has recently been quoting as saying that he would prefer that it fade into obscurity once again (and for good reason). But it’s more than just that: It’s also a story about the spirit of the indie developer, a history lesson on video game bootleggery, and a parable on how there are some bells that can’t be unrung. This is the story of one of the crudest, most amateur video games ever sold. Others might actually believe that it was somehow stocked alongside the likes of Super Mario World on store shelves, left wondering how the hell it could have wound up there? Naturally, neither of these theories are quite right, as we’ll discover together over the course of this article. There are some who believe that it never actually existed in any sort of purchasable form - that it only ever existed as a download on ROM repositories and whatnot. And back in the days before modern distribution methods? It was neverthat simple.įor years, the origins of the infamous Super Famicom title Hong Kong 97 seemed to be a riddle, wrapped in a mystery, inside an enigma. Of course, it isn’t always quite that simple. On the independent level nowadays, you probably picture smaller teams pouring their hearts into their passion projects, before selling and marketing their own wares online via itch.io or Steam or wherever else have you. ![]() On the AAA level, it’s all pretty straightforward: A developer is tasked with producing a game, said developer develops said game, and a publisher makes sure it lands on store shelves. There’s not really a sense of mystery as to “how games get made” any more. “Wipe out all 1.2 billion of the red communists!”
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |